SPIRV-Cross/reference/shaders/desktop-only
Hans-Kristian Arntzen 4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
..
comp GLSL: Support extended arithmetic opcodes. 2018-11-13 14:50:46 +01:00
frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
geom Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add test shaders for SSO. 2017-05-22 15:53:38 +02:00
vert Update to latest glslang/SPIRV-Tools. 2019-01-30 13:41:57 +01:00