SPIRV-Cross/reference
2020-04-27 11:29:21 +02:00
..
opt Roll GLSLang, SPIRV-Tools and SPIRV-Headers. 2020-04-23 10:53:49 -04:00
shaders GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 11:34:12 +02:00
shaders-hlsl HLSL: Add parens in unpackUint2x32 for clarity. 2020-04-21 11:49:26 +02:00
shaders-hlsl-no-opt Be a bit more careful what nonuniform state is propagated. 2020-04-21 14:48:44 +02:00
shaders-msl MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders-msl-no-opt MSL: Fix case where subpassInput is passed to leaf functions. 2020-04-27 11:29:21 +02:00
shaders-no-opt GLSL: Support f16x2 <-> f32 bitcast. 2020-04-21 23:27:33 +02:00
shaders-reflection Reflection: Add specialization constant name 2020-04-18 22:00:36 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00