SPIRV-Cross/reference/shaders-msl
Hans-Kristian Arntzen 3afbfdb090 Implement context-sensitive expression read tracking.
When inside a loop, treat any read of outer expressions to happen
multiple times, forcing a temporary of said outer expressions.
This avoids the problem where we can end up relying on loop-invariant code motion to happen in the
compiler when converting optimized shaders.
2020-06-29 12:20:35 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
comp MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Fix up input variables' vector lengths in all stages. 2020-06-16 14:50:30 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Add tests for array copies in and out of buffers. 2020-06-18 11:59:02 +02:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00