SPIRV-Cross/reference/shaders-msl-no-opt/comp/subgroups.nocompat.invalid.vk.msl21.ios.comp
Bill Hollings ec054dad7f MSL: Support synthetic functions in function constants.
Emit synthetic functions before function constants.
Support use of spvQuantizeToF16() in function constants for numerical
behavior consistency with the op code.
Ensure subnormal results from OpQuantizeToF16 are flushed to zero per SPIR-V spec.

Adjust SPIRV-Cross unit test reference shaders to accommodate these changes.
Any MSL reference shader that inclues a synthetic function is affected,
since the location it is emitted has changed.
2021-09-28 19:10:16 -04:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T>
inline T spvSubgroupShuffle(T value, ushort lane)
{
return quad_shuffle(value, lane);
}
template<>
inline bool spvSubgroupShuffle(bool value, ushort lane)
{
return !!quad_shuffle((ushort)value, lane);
}
template<uint N>
inline vec<bool, N> spvSubgroupShuffle(vec<bool, N> value, ushort lane)
{
return (vec<bool, N>)quad_shuffle((vec<ushort, N>)value, lane);
}
template<typename T>
inline T spvSubgroupShuffleXor(T value, ushort mask)
{
return quad_shuffle_xor(value, mask);
}
template<>
inline bool spvSubgroupShuffleXor(bool value, ushort mask)
{
return !!quad_shuffle_xor((ushort)value, mask);
}
template<uint N>
inline vec<bool, N> spvSubgroupShuffleXor(vec<bool, N> value, ushort mask)
{
return (vec<bool, N>)quad_shuffle_xor((vec<ushort, N>)value, mask);
}
template<typename T>
inline T spvSubgroupShuffleUp(T value, ushort delta)
{
return quad_shuffle_up(value, delta);
}
template<>
inline bool spvSubgroupShuffleUp(bool value, ushort delta)
{
return !!quad_shuffle_up((ushort)value, delta);
}
template<uint N>
inline vec<bool, N> spvSubgroupShuffleUp(vec<bool, N> value, ushort delta)
{
return (vec<bool, N>)quad_shuffle_up((vec<ushort, N>)value, delta);
}
template<typename T>
inline T spvSubgroupShuffleDown(T value, ushort delta)
{
return quad_shuffle_down(value, delta);
}
template<>
inline bool spvSubgroupShuffleDown(bool value, ushort delta)
{
return !!quad_shuffle_down((ushort)value, delta);
}
template<uint N>
inline vec<bool, N> spvSubgroupShuffleDown(vec<bool, N> value, ushort delta)
{
return (vec<bool, N>)quad_shuffle_down((vec<ushort, N>)value, delta);
}
template<typename T>
inline T spvQuadBroadcast(T value, uint lane)
{
return quad_broadcast(value, lane);
}
template<>
inline bool spvQuadBroadcast(bool value, uint lane)
{
return !!quad_broadcast((ushort)value, lane);
}
template<uint N>
inline vec<bool, N> spvQuadBroadcast(vec<bool, N> value, uint lane)
{
return (vec<bool, N>)quad_broadcast((vec<ushort, N>)value, lane);
}
template<typename T>
inline T spvQuadSwap(T value, uint dir)
{
return quad_shuffle_xor(value, dir + 1);
}
template<>
inline bool spvQuadSwap(bool value, uint dir)
{
return !!quad_shuffle_xor((ushort)value, dir + 1);
}
template<uint N>
inline vec<bool, N> spvQuadSwap(vec<bool, N> value, uint dir)
{
return (vec<bool, N>)quad_shuffle_xor((vec<ushort, N>)value, dir + 1);
}
struct SSBO
{
float FragColor;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]])
{
_9.FragColor = float(gl_NumSubgroups);
_9.FragColor = float(gl_SubgroupID);
_9.FragColor = float(gl_SubgroupSize);
_9.FragColor = float(gl_SubgroupInvocationID);
simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture);
simdgroup_barrier(mem_flags::mem_device);
simdgroup_barrier(mem_flags::mem_threadgroup);
simdgroup_barrier(mem_flags::mem_texture);
uint shuffled = spvSubgroupShuffle(10u, 8u);
bool shuffled_bool = spvSubgroupShuffle(true, 9u);
uint shuffled_xor = spvSubgroupShuffleXor(30u, 8u);
bool shuffled_xor_bool = spvSubgroupShuffleXor(false, 9u);
uint shuffled_up = spvSubgroupShuffleUp(20u, 4u);
bool shuffled_up_bool = spvSubgroupShuffleUp(true, 4u);
uint shuffled_down = spvSubgroupShuffleDown(20u, 4u);
bool shuffled_down_bool = spvSubgroupShuffleDown(false, 4u);
float4 swap_horiz = spvQuadSwap(float4(20.0), 0u);
bool4 swap_horiz_bool = spvQuadSwap(bool4(true), 0u);
float4 swap_vertical = spvQuadSwap(float4(20.0), 1u);
bool4 swap_vertical_bool = spvQuadSwap(bool4(true), 1u);
float4 swap_diagonal = spvQuadSwap(float4(20.0), 2u);
bool4 swap_diagonal_bool = spvQuadSwap(bool4(true), 2u);
float4 quad_broadcast0 = spvQuadBroadcast(float4(20.0), 3u);
bool4 quad_broadcast_bool = spvQuadBroadcast(bool4(true), 3u);
}