SPIRV-Cross/reference/shaders-no-opt/comp/subgroups_arithmetic_iadd.vk.comp
2023-05-01 15:51:54 +03:00

893 lines
28 KiB
Plaintext

#version 450
#if defined(GL_KHR_shader_subgroup_ballot)
#extension GL_KHR_shader_subgroup_ballot : require
#elif defined(GL_NV_shader_thread_group)
#extension GL_NV_shader_thread_group : require
#elif defined(GL_ARB_shader_ballot) && defined(GL_ARB_shader_int64)
#extension GL_ARB_shader_int64 : enable
#extension GL_ARB_shader_ballot : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
#if defined(GL_KHR_shader_subgroup_basic)
#extension GL_KHR_shader_subgroup_basic : require
#elif defined(GL_NV_shader_thread_group)
#extension GL_NV_shader_thread_group : require
#elif defined(GL_ARB_shader_ballot) && defined(GL_ARB_shader_int64)
#extension GL_ARB_shader_int64 : enable
#extension GL_ARB_shader_ballot : require
#elif defined(GL_AMD_gcn_shader) && (defined(GL_AMD_gpu_shader_int64) || defined(GL_NV_gpu_shader5))
#extension GL_AMD_gpu_shader_int64 : enable
#extension GL_NV_gpu_shader5 : enable
#extension GL_AMD_gcn_shader : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
#if defined(GL_KHR_shader_subgroup_ballot)
#extension GL_KHR_shader_subgroup_ballot : require
#elif defined(GL_NV_shader_thread_group)
#extension GL_NV_shader_thread_group : require
#elif defined(GL_ARB_shader_ballot) && defined(GL_ARB_shader_int64)
#extension GL_ARB_shader_int64 : enable
#extension GL_ARB_shader_ballot : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
#if defined(GL_NV_shader_thread_group)
#extension GL_NV_shader_thread_group : require
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_arithmetic : require
#elif defined(GL_NV_shader_thread_shuffle)
#extension GL_NV_shader_thread_shuffle : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_arithmetic : require
#elif defined(GL_NV_shader_thread_shuffle)
#extension GL_NV_shader_thread_shuffle : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_arithmetic : require
#elif defined(GL_NV_shader_thread_shuffle)
#extension GL_NV_shader_thread_shuffle : require
#else
#error No extensions available to emulate requested subgroup feature.
#endif
layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;
layout(binding = 1, std430) buffer DATA_OUT
{
int data_out_int;
ivec2 data_out_ivec2;
ivec3 data_out_ivec3;
ivec4 data_out_ivec4;
uint data_out_uint;
uvec2 data_out_uvec2;
uvec3 data_out_uvec3;
uvec4 data_out_uvec4;
} _16;
layout(binding = 0, std430) buffer DATA_IN
{
int data_in_int[128];
ivec2 data_in_ivec2[128];
ivec3 data_in_ivec3[128];
ivec4 data_in_ivec4[128];
uint data_in_uint[128];
uvec2 data_in_uvec2[128];
uvec3 data_in_uvec3[128];
uvec4 data_in_uvec4[128];
} _29;
#if defined(GL_KHR_shader_subgroup_ballot)
#elif defined(GL_NV_shader_thread_group)
#define gl_SubgroupEqMask uvec4(gl_ThreadEqMaskNV, 0u, 0u, 0u)
#define gl_SubgroupGeMask uvec4(gl_ThreadGeMaskNV, 0u, 0u, 0u)
#define gl_SubgroupGtMask uvec4(gl_ThreadGtMaskNV, 0u, 0u, 0u)
#define gl_SubgroupLeMask uvec4(gl_ThreadLeMaskNV, 0u, 0u, 0u)
#define gl_SubgroupLtMask uvec4(gl_ThreadLtMaskNV, 0u, 0u, 0u)
#elif defined(GL_ARB_shader_ballot)
#define gl_SubgroupEqMask uvec4(unpackUint2x32(gl_SubGroupEqMaskARB), 0u, 0u)
#define gl_SubgroupGeMask uvec4(unpackUint2x32(gl_SubGroupGeMaskARB), 0u, 0u)
#define gl_SubgroupGtMask uvec4(unpackUint2x32(gl_SubGroupGtMaskARB), 0u, 0u)
#define gl_SubgroupLeMask uvec4(unpackUint2x32(gl_SubGroupLeMaskARB), 0u, 0u)
#define gl_SubgroupLtMask uvec4(unpackUint2x32(gl_SubGroupLtMaskARB), 0u, 0u)
#endif
#if defined(GL_KHR_shader_subgroup_basic)
#elif defined(GL_NV_shader_thread_group)
#define gl_SubgroupSize gl_WarpSizeNV
#elif defined(GL_ARB_shader_ballot)
#define gl_SubgroupSize gl_SubGroupSizeARB
#elif defined(GL_AMD_gcn_shader)
#define gl_SubgroupSize uint(gl_SIMDGroupSizeAMD)
#endif
#if defined(GL_KHR_shader_subgroup_ballot)
#elif defined(GL_NV_shader_thread_group)
uvec4 subgroupBallot(bool v) { return uvec4(ballotThreadNV(v), 0u, 0u, 0u); }
#elif defined(GL_ARB_shader_ballot)
uvec4 subgroupBallot(bool v) { return uvec4(unpackUint2x32(ballotARB(v)), 0u, 0u); }
#endif
#ifndef GL_KHR_shader_subgroup_basic
bool subgroupElect()
{
uvec4 activeMask = subgroupBallot(true);
uint firstLive = subgroupBallotFindLSB(activeMask);
return gl_SubgroupInvocationID == firstLive;
}
#endif
#ifndef GL_KHR_shader_subgroup_ballot
uint subgroupBallotBitCount(uvec4 value)
{
ivec2 c = bitCount(value.xy);
#ifdef GL_NV_shader_thread_group
return uint(c.x);
#else
return uint(c.x + c.y);
#endif
}
#endif
#ifndef GL_KHR_shader_subgroup_ballot
bool subgroupBallotBitExtract(uvec4 value, uint index)
{
#ifdef GL_NV_shader_thread_group
uint shifted = value.x >> index;
#else
uint shifted = value[index >> 5u] >> (index & 0x1fu);
#endif
return (shifted & 1u) != 0u;
}
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#elif defined(GL_NV_shader_thread_shuffle)
uint subgroupAdd(uint v)
{
uint reduction = 0u;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uint s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : 0u;
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uint s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : 0u;
}
}
return reduction;
}
uvec2 subgroupAdd(uvec2 v)
{
uvec2 reduction = uvec2(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec2 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : uvec2(0u);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec2 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : uvec2(0u);
}
}
return reduction;
}
uvec3 subgroupAdd(uvec3 v)
{
uvec3 reduction = uvec3(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec3 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : uvec3(0u);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec3 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : uvec3(0u);
}
}
return reduction;
}
uvec4 subgroupAdd(uvec4 v)
{
uvec4 reduction = uvec4(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec4 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : uvec4(0u);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec4 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : uvec4(0u);
}
}
return reduction;
}
int subgroupAdd(int v)
{
int reduction = 0;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
int s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : 0;
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
int s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : 0;
}
}
return reduction;
}
ivec2 subgroupAdd(ivec2 v)
{
ivec2 reduction = ivec2(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec2 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : ivec2(0);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec2 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : ivec2(0);
}
}
return reduction;
}
ivec3 subgroupAdd(ivec3 v)
{
ivec3 reduction = ivec3(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec3 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : ivec3(0);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec3 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : ivec3(0);
}
}
return reduction;
}
ivec4 subgroupAdd(ivec4 v)
{
ivec4 reduction = ivec4(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
reduction = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec4 s = shuffleXorNV(reduction, i, gl_SubgroupSize, valid);
reduction += valid ? s : ivec4(0);
}
}
else
{
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec4 s = shuffleNV(v, i, gl_SubgroupSize);
reduction += valid ? s : ivec4(0);
}
}
return reduction;
}
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#elif defined(GL_NV_shader_thread_shuffle)
uint subgroupExclusiveAdd(uint v)
{
uint excl_scan = 0u;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uint s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : 0u;
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = 0u;
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uint s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : 0u;
}
}
return excl_scan;
}
uvec2 subgroupExclusiveAdd(uvec2 v)
{
uvec2 excl_scan = uvec2(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec2 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : uvec2(0u);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = uvec2(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec2 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : uvec2(0u);
}
}
return excl_scan;
}
uvec3 subgroupExclusiveAdd(uvec3 v)
{
uvec3 excl_scan = uvec3(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec3 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : uvec3(0u);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = uvec3(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec3 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : uvec3(0u);
}
}
return excl_scan;
}
uvec4 subgroupExclusiveAdd(uvec4 v)
{
uvec4 excl_scan = uvec4(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec4 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : uvec4(0u);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = uvec4(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec4 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : uvec4(0u);
}
}
return excl_scan;
}
int subgroupExclusiveAdd(int v)
{
int excl_scan = 0;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
int s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : 0;
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = 0;
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
int s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : 0;
}
}
return excl_scan;
}
ivec2 subgroupExclusiveAdd(ivec2 v)
{
ivec2 excl_scan = ivec2(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec2 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : ivec2(0);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = ivec2(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec2 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : ivec2(0);
}
}
return excl_scan;
}
ivec3 subgroupExclusiveAdd(ivec3 v)
{
ivec3 excl_scan = ivec3(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec3 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : ivec3(0);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = ivec3(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec3 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : ivec3(0);
}
}
return excl_scan;
}
ivec4 subgroupExclusiveAdd(ivec4 v)
{
ivec4 excl_scan = ivec4(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
excl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec4 s = shuffleUpNV(excl_scan, i, gl_SubgroupSize, valid);
excl_scan += valid ? s : ivec4(0);
}
excl_scan = shuffleUpNV(excl_scan, 1u, gl_SubgroupSize);
if (subgroupElect())
{
excl_scan = ivec4(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLtMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec4 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
excl_scan += valid ? s : ivec4(0);
}
}
return excl_scan;
}
#endif
#if defined(GL_KHR_shader_subgroup_arithmetic)
#elif defined(GL_NV_shader_thread_shuffle)
uint subgroupInclusiveAdd(uint v)
{
uint incl_scan = 0u;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uint s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : 0u;
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uint s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : 0u;
}
}
return incl_scan;
}
uvec2 subgroupInclusiveAdd(uvec2 v)
{
uvec2 incl_scan = uvec2(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec2 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : uvec2(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec2 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : uvec2(0u);
}
}
return incl_scan;
}
uvec3 subgroupInclusiveAdd(uvec3 v)
{
uvec3 incl_scan = uvec3(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec3 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : uvec3(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec3 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : uvec3(0u);
}
}
return incl_scan;
}
uvec4 subgroupInclusiveAdd(uvec4 v)
{
uvec4 incl_scan = uvec4(0u);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
uvec4 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : uvec4(0u);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
uvec4 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : uvec4(0u);
}
}
return incl_scan;
}
int subgroupInclusiveAdd(int v)
{
int incl_scan = 0;
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
int s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : 0;
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
int s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : 0;
}
}
return incl_scan;
}
ivec2 subgroupInclusiveAdd(ivec2 v)
{
ivec2 incl_scan = ivec2(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec2 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : ivec2(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec2 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : ivec2(0);
}
}
return incl_scan;
}
ivec3 subgroupInclusiveAdd(ivec3 v)
{
ivec3 incl_scan = ivec3(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec3 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : ivec3(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec3 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : ivec3(0);
}
}
return incl_scan;
}
ivec4 subgroupInclusiveAdd(ivec4 v)
{
ivec4 incl_scan = ivec4(0);
uvec4 active_threads = subgroupBallot(true);
if (subgroupBallotBitCount(active_threads) == gl_SubgroupSize)
{
uint total = gl_SubgroupSize / 2u;
incl_scan = v;
for (uint i = 1u; i <= total; i <<= 1u)
{
bool valid;
ivec4 s = shuffleUpNV(incl_scan, i, gl_SubgroupSize, valid);
incl_scan += valid ? s : ivec4(0);
}
}
else
{
uint total = subgroupBallotBitCount(gl_SubgroupLeMask);
for (uint i = 0u; i < gl_SubgroupSize; ++i)
{
bool valid = subgroupBallotBitExtract(active_threads, i);
ivec4 s = shuffleNV(v, i, gl_SubgroupSize);
valid = valid && (i < total);
incl_scan += valid ? s : ivec4(0);
}
}
return incl_scan;
}
#endif
void main()
{
_16.data_out_int = subgroupAdd(_29.data_in_int[gl_LocalInvocationID.x]);
_16.data_out_ivec2 = subgroupAdd(_29.data_in_ivec2[gl_LocalInvocationID.x]);
_16.data_out_ivec3 = subgroupAdd(_29.data_in_ivec3[gl_LocalInvocationID.x]);
_16.data_out_ivec4 = subgroupAdd(_29.data_in_ivec4[gl_LocalInvocationID.x]);
_16.data_out_uint = subgroupAdd(_29.data_in_uint[gl_LocalInvocationID.x]);
_16.data_out_uvec2 = subgroupAdd(_29.data_in_uvec2[gl_LocalInvocationID.x]);
_16.data_out_uvec3 = subgroupAdd(_29.data_in_uvec3[gl_LocalInvocationID.x]);
_16.data_out_uvec4 = subgroupAdd(_29.data_in_uvec4[gl_LocalInvocationID.x]);
_16.data_out_int = subgroupExclusiveAdd(_29.data_in_int[gl_LocalInvocationID.x]);
_16.data_out_ivec2 = subgroupExclusiveAdd(_29.data_in_ivec2[gl_LocalInvocationID.x]);
_16.data_out_ivec3 = subgroupExclusiveAdd(_29.data_in_ivec3[gl_LocalInvocationID.x]);
_16.data_out_ivec4 = subgroupExclusiveAdd(_29.data_in_ivec4[gl_LocalInvocationID.x]);
_16.data_out_uint = subgroupExclusiveAdd(_29.data_in_uint[gl_LocalInvocationID.x]);
_16.data_out_uvec2 = subgroupExclusiveAdd(_29.data_in_uvec2[gl_LocalInvocationID.x]);
_16.data_out_uvec3 = subgroupExclusiveAdd(_29.data_in_uvec3[gl_LocalInvocationID.x]);
_16.data_out_uvec4 = subgroupExclusiveAdd(_29.data_in_uvec4[gl_LocalInvocationID.x]);
_16.data_out_int = subgroupInclusiveAdd(_29.data_in_int[gl_LocalInvocationID.x]);
_16.data_out_ivec2 = subgroupInclusiveAdd(_29.data_in_ivec2[gl_LocalInvocationID.x]);
_16.data_out_ivec3 = subgroupInclusiveAdd(_29.data_in_ivec3[gl_LocalInvocationID.x]);
_16.data_out_ivec4 = subgroupInclusiveAdd(_29.data_in_ivec4[gl_LocalInvocationID.x]);
_16.data_out_uint = subgroupInclusiveAdd(_29.data_in_uint[gl_LocalInvocationID.x]);
_16.data_out_uvec2 = subgroupInclusiveAdd(_29.data_in_uvec2[gl_LocalInvocationID.x]);
_16.data_out_uvec3 = subgroupInclusiveAdd(_29.data_in_uvec3[gl_LocalInvocationID.x]);
_16.data_out_uvec4 = subgroupInclusiveAdd(_29.data_in_uvec4[gl_LocalInvocationID.x]);
}