SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 437fc87a89 MSL: Deal with resource name aliasing.
Apparently we didn't use those yet. MSL seems to be able to alias struct
types and variable types to a degree, so that's why it has escaped
testing until now.
2019-01-18 16:27:57 +01:00
..
shaders Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
shaders-hlsl Merge pull request #815 from KhronosGroup/fix-811 2019-01-11 12:52:26 +01:00
shaders-msl MSL: Deal with resource name aliasing. 2019-01-18 16:27:57 +01:00