SPIRV-Cross/reference/opt/shaders-msl
Hans-Kristian Arntzen 437fc87a89 MSL: Deal with resource name aliasing.
Apparently we didn't use those yet. MSL seems to be able to alias struct
types and variable types to a degree, so that's why it has escaped
testing until now.
2019-01-18 16:27:57 +01:00
..
asm MSL: Deal with resource name aliasing. 2019-01-18 16:27:57 +01:00
comp Merge pull request #831 from cdavis5e/force-recompile-hooks 2019-01-17 19:42:05 +01:00
desktop-only Correct carry/borrow bit checks. 2018-11-14 10:13:56 -06:00
flatten Update a bunch of test cases that I missed. 2018-09-03 17:31:15 -05:00
frag MSL: Add option to pad fragment outputs. 2019-01-14 15:11:52 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
vert Rewrite how IDs are iterated over. 2019-01-10 12:52:56 +01:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00