SPIRV-Cross/reference
2022-03-24 18:14:46 +01:00
..
opt MSL: Fix goofy bugs in ray query. 2022-03-24 18:14:46 +01:00
shaders Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
shaders-hlsl HLSL: Disable FXC testing for rayquery shaders. 2022-03-22 12:34:43 +01:00
shaders-hlsl-no-opt Fixup names of anonymous inner structs. 2022-03-10 15:45:38 +01:00
shaders-msl MSL: Fix goofy bugs in ray query. 2022-03-24 18:14:46 +01:00
shaders-msl-no-opt MSL: Handle awkward mix and match of Offset / ArrayStride in constants. 2022-03-22 12:25:09 +01:00
shaders-no-opt Fixup names of anonymous inner structs. 2022-03-10 15:45:38 +01:00
shaders-reflection Correctly reflect declared buffer size for out of order members. 2021-11-07 10:08:17 +01:00
shaders-ue4/asm Do not forward expressions which carry a huge amount of dependencies. 2022-01-17 13:45:12 +01:00
shaders-ue4-no-opt/asm MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00