This website requires JavaScript.
ReeceSX
Explore
Aurora
Register
Sign In
AuroraMiddleware
/
SPIRV-Cross
Watch
1
Star
0
Fork
0
You've already forked SPIRV-Cross
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
7a411258af
SPIRV-Cross
/
reference
/
opt
History
Hans-Kristian Arntzen
55fe6050fe
GLSL: Implement geometry shader passthrough extension.
2020-01-15 16:18:29 +01:00
..
shaders
GLSL: Implement geometry shader passthrough extension.
2020-01-15 16:18:29 +01:00
shaders-hlsl
HLSL: Fix bug when reading and writing structs from SSBO.
2020-01-08 14:27:02 +01:00
shaders-msl
MSL: Deal with packing vectors for vertex input/fragment output.
2020-01-07 14:14:31 +01:00
shaders-ue4
/asm
Update graphics robust access results
2019-12-03 16:49:43 -05:00