SPIRV-Cross/reference
Hans-Kristian Arntzen af787a8a79
Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist
MSL: Add support for force-activating IAB resources.
2020-01-16 14:44:23 +01:00
..
opt GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
shaders GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
shaders-hlsl HLSL: Fix bug when reading and writing structs from SSBO. 2020-01-08 14:27:02 +01:00
shaders-hlsl-no-opt Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
shaders-msl MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
shaders-msl-no-opt Merge pull request #1264 from KhronosGroup/msl-argument-buffer-persist 2020-01-16 14:44:23 +01:00
shaders-no-opt Deal with illegal names in types as well. 2020-01-16 10:34:49 +01:00
shaders-reflection Reflection: Add array stride/matrix stride reflection. 2020-01-15 17:01:35 +01:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00