SPIRV-Cross/reference/shaders-msl/frag/pixel-interlock-ordered.msl2.frag

39 lines
1.4 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct Buffer3
{
int baz;
};
struct Buffer
{
int foo;
uint bar;
};
struct Buffer2
{
uint quux;
};
// Returns buffer coords corresponding to 2D texture coords for emulating 2D texture atomics
#define spvImage2DAtomicCoord(tc, tex) (((tex).get_width() * (tc).x) + (tc).y)
fragment void main0(device Buffer3& _9 [[buffer(0)]], volatile device Buffer& _42 [[buffer(2), raster_order_group(0)]], device Buffer2& _52 [[buffer(3), raster_order_group(0)]], texture2d<float, access::write> img4 [[texture(0)]], texture2d<float, access::write> img [[texture(1), raster_order_group(0)]], texture2d<float> img3 [[texture(2), raster_order_group(0)]], texture2d<uint> img2 [[texture(3), raster_order_group(0)]], device atomic_uint* img2_atomic [[buffer(1), raster_order_group(0)]])
{
_9.baz = 0;
img4.write(float4(1.0, 0.0, 0.0, 1.0), uint2(int2(1)));
img.write(img3.read(uint2(int2(0))), uint2(int2(0)));
uint _39 = atomic_fetch_add_explicit((device atomic_uint*)&img2_atomic[spvImage2DAtomicCoord(int2(0), img2)], 1u, memory_order_relaxed);
_42.foo += 42;
uint _55 = atomic_fetch_and_explicit((volatile device atomic_uint*)&_42.bar, _52.quux, memory_order_relaxed);
}