SPIRV-Cross/reference/shaders-msl
Chip Davis 7a7e210515 MSL: Force unnamed array builtin attributes to have a name.
That way, when we refer to them, they'll have the name that we're
expecting.
2019-02-20 22:16:51 -06:00
..
asm MSL: Force unnamed array builtin attributes to have a name. 2019-02-20 22:16:51 -06:00
comp Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
desktop-only MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Expand quad gl_TessCoord to a float3. 2019-02-20 09:11:24 -06:00
vert Pass the original pointer type to ensure_correct_attribute_type(). 2019-02-11 16:07:43 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00