3aa08f764e
Same fixes as for GLSL.
24 lines
650 B
Plaintext
24 lines
650 B
Plaintext
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct cb
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{
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float value;
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};
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// Returns 2D texture coords corresponding to 1D texel buffer coords
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uint2 spvTexelBufferCoord(uint tc)
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{
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return uint2(tc % 4096, tc / 4096);
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}
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kernel void main0(constant cb& _6 [[buffer(7)]], texture2d<float, access::write> _buffer [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
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{
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_buffer.write(float4(_6.value), spvTexelBufferCoord(((32u * gl_WorkGroupID.x) + gl_LocalInvocationIndex)));
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}
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