SPIRV-Cross/reference/shaders-msl/asm/comp/image-load-store-short-vector.asm.comp
Hans-Kristian Arntzen 3aa08f764e MSL: Fix image load/store for short vectors.
Same fixes as for GLSL.
2019-01-17 14:54:29 +01:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
void _main(thread const uint3& id, thread texture2d<float, access::read_write> TargetTexture)
{
float2 loaded = TargetTexture.read(uint2(id.xy)).xy;
float2 storeTemp = loaded + float2(1.0);
TargetTexture.write(storeTemp.xyyy, uint2((id.xy + uint2(1u))));
}
kernel void main0(texture2d<float, access::read_write> TargetTexture [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
{
uint3 id = gl_WorkGroupID;
uint3 param = id;
_main(param, TargetTexture);
}