d92de00cc1
This is a fairly fundamental change on how IDs are handled. It serves many purposes: - Improve performance. We only need to iterate over IDs which are relevant at any one time. - Makes sure we iterate through IDs in SPIR-V module declaration order rather than ID space. IDs don't have to be monotonically increasing, which was an assumption SPIRV-Cross used to have. It has apparently never been a problem until now. - Support LUTs of structs. We do this by interleaving declaration of constants and struct types in SPIR-V module order. To support this, the ParsedIR interface needed to change slightly. Before setting any ID with variant_set<T> we let ParsedIR know that an ID with a specific type has been added. The surface for change should be minimal. ParsedIR will maintain a per-type list of IDs which the cross-compiler will need to consider for later. Instead of looping over ir.ids[] (which can be extremely large), we loop over types now, using: ir.for_each_typed_id<SPIRVariable>([&](uint32_t id, SPIRVariable &var) { handle_variable(var); }); Now we make sure that we're never looking at irrelevant types.
23 lines
650 B
Plaintext
23 lines
650 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct _6
|
|
{
|
|
float _m0[1];
|
|
};
|
|
|
|
constant uint _3_tmp [[function_constant(0)]];
|
|
constant uint _3 = is_function_constant_defined(_3_tmp) ? _3_tmp : 1u;
|
|
constant uint _4_tmp [[function_constant(2)]];
|
|
constant uint _4 = is_function_constant_defined(_4_tmp) ? _4_tmp : 3u;
|
|
constant uint3 gl_WorkGroupSize = uint3(_3, 2u, _4);
|
|
|
|
kernel void main0(device _6& _8 [[buffer(0)]], device _6& _9 [[buffer(1)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
|
|
{
|
|
_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
|
|
uint3 _23 = gl_WorkGroupSize;
|
|
}
|
|
|