SPIRV-Cross/reference/shaders-msl-no-opt/vulkan
Hans-Kristian Arntzen 7b9e0fb428 MSL: Implement OpArrayLength.
This gets rather complicated because MSL does not support OpArrayLength
natively. We need to pass down a buffer which contains buffer sizes, and
we compute the array length on-demand.

Support both discrete descriptors as well as argument buffers.
2019-05-27 16:13:09 +02:00
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frag MSL: Implement OpArrayLength. 2019-05-27 16:13:09 +02:00