db13762297
It was not always possible to get backing variable for a late-combined image sampler.
23 lines
586 B
GLSL
23 lines
586 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 out_var_SV_Target0 [[color(0)]];
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};
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struct main0_in
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{
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float2 in_var_TEXCOORD0 [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> g_texture [[texture(0)]], sampler g_sampler [[sampler(0)]], sampler g_comp [[sampler(1)]])
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{
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main0_out out = {};
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out.out_var_SV_Target0 = g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::x) * g_texture.gather(g_sampler, in.in_var_TEXCOORD0, int2(0), component::y);
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return out;
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}
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