SPIRV-Cross/reference/shaders
2018-01-09 12:17:38 +01:00
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amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
comp Optimize away redundant barriers. 2018-01-09 12:17:38 +01:00
desktop-only Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Make sure image integer coords are int, not uint. 2017-12-01 15:02:50 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Update tests for struct flattening. 2018-01-09 10:40:34 +01:00
tesc Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Fix declaration of coherent images. 2017-08-29 15:52:59 +02:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00