8869a167d6
We can infer shader types from file extensions.
8 lines
125 B
Plaintext
8 lines
125 B
Plaintext
#version 310 es
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void main()
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{
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gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexIndex + gl_InstanceIndex)));
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}
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