SPIRV-Cross/shaders
Hans-Kristian Arntzen 09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
..
amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Handle exponential explosion of code-gen during first phase of compile. 2018-01-24 18:12:41 +01:00
comp Add more exhaustive test for barrier handling. 2018-01-09 12:26:46 +01:00
desktop-only Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Add test for false loop init. 2018-01-23 21:15:09 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00