SPIRV-Cross/shaders/asm
Hans-Kristian Arntzen 09f550f718 Handle exponential explosion of code-gen during first phase of compile.
Certain patterns with OpVectorShuffle (and probably others) will cascade
to so large, that they can cause OOM. After we have observed
force_recompile, don't spend unnecessary memory emitting code which will
never be used.
2018-01-24 18:12:41 +01:00
..
comp Add SPVASM test from clspv. 2017-09-29 12:20:57 +02:00
frag Handle exponential explosion of code-gen during first phase of compile. 2018-01-24 18:12:41 +01:00
tesc Fix tessellation control shaders from HLSL. 2018-01-04 16:22:44 +01:00
vert Fix SSO for HLSL vertex shaders. 2017-11-17 13:37:28 +01:00