SPIRV-Cross/shaders-no-opt
Hans-Kristian Arntzen 7dd974b9db
Merge pull request #1847 from KhronosGroup/fix-1775
Rework how loop iteration counts are validated.
2022-01-17 14:55:56 +01:00
..
asm Merge pull request #1847 from KhronosGroup/fix-1775 2022-01-17 14:55:56 +01:00
comp Test behavior around OpSelect with matrices. 2021-10-13 16:08:29 +02:00
frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Support shading rate builtins. 2021-04-20 13:58:07 +02:00