SPIRV-Cross/shaders-no-opt/frag
Hans-Kristian Arntzen 4561ecddbd Handle Modf/Frexp in more cases.
Consider it a write to a variable, similar to OpStore.
2021-11-07 11:36:44 +01:00
..
16bit-constants.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fp16.invalid.desktop.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
frag-fully-covered.frag GLSL: Implement gl_FragFullyCoveredNV. 2021-04-20 13:44:52 +02:00
fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
fs.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
image-gather.frag MSL: Fix regression in image gather handling. 2020-11-06 16:21:30 +01:00
modf-non-function-purity-analysis.frag Handle Modf/Frexp in more cases. 2021-11-07 11:36:44 +01:00
multi-dimensional.desktop.invalid.flatten_dim.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
nonuniform-constructor.vk.nocompat.frag GLSL: Emit nonuniformEXT in correct place for late-combined samplers. 2020-12-07 13:00:15 +01:00
pixel-interlock-simple-callstack.frag Add test shader for simple case of interlocked callstack. 2019-09-04 11:56:19 +02:00
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag Move .invalid. test shaders to the more appropriate subfolders. 2019-11-06 10:40:37 +01:00
sparse-texture-clamp.desktop.frag GLSL: Handle the rest of GL_ARB_sparse_texture_clamp. 2020-06-08 13:40:11 +02:00
sparse-texture-feedback.desktop.frag GLSL: Implement sparse feedback. 2020-06-04 15:50:28 +02:00
subpass-input.framebuffer-fetch.nocompat.frag GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag GLSL: Implement noncoherent framebuffer fetch. 2021-05-21 14:22:57 +02:00
subpass-input.framebuffer-fetch.nocompat.legacy.frag GLSL: Implement GL_EXT_shader_framebuffer_fetch. 2020-03-19 14:53:39 +01:00
subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag GLSL: Implement noncoherent framebuffer fetch. 2021-05-21 14:22:57 +02:00
texture-gather-uint-component.asm.frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
variables.zero-initialize.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00