.. |
16bit-constants.invalid.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
fp16.invalid.desktop.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
frag-fully-covered.frag
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GLSL: Implement gl_FragFullyCoveredNV.
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2021-04-20 13:44:52 +02:00 |
fragmentMaskFetch_subpassInput.vk.nocompat.invalid.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
fs.invalid.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
image-gather.frag
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MSL: Fix regression in image gather handling.
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2020-11-06 16:21:30 +01:00 |
modf-non-function-purity-analysis.frag
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Handle Modf/Frexp in more cases.
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2021-11-07 11:36:44 +01:00 |
multi-dimensional.desktop.invalid.flatten_dim.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
nonuniform-constructor.vk.nocompat.frag
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GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
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2020-12-07 13:00:15 +01:00 |
pixel-interlock-simple-callstack.frag
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Add test shader for simple case of interlocked callstack.
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2019-09-04 11:56:19 +02:00 |
scalar-block-layout-ubo-std430.vk.nocompat.invalid.frag
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Move .invalid. test shaders to the more appropriate subfolders.
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2019-11-06 10:40:37 +01:00 |
sparse-texture-clamp.desktop.frag
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GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
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2020-06-08 13:40:11 +02:00 |
sparse-texture-feedback.desktop.frag
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GLSL: Implement sparse feedback.
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2020-06-04 15:50:28 +02:00 |
subpass-input.framebuffer-fetch.nocompat.frag
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GLSL: Implement GL_EXT_shader_framebuffer_fetch.
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2020-03-19 14:53:39 +01:00 |
subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag
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GLSL: Implement noncoherent framebuffer fetch.
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2021-05-21 14:22:57 +02:00 |
subpass-input.framebuffer-fetch.nocompat.legacy.frag
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GLSL: Implement GL_EXT_shader_framebuffer_fetch.
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2020-03-19 14:53:39 +01:00 |
subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag
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GLSL: Implement noncoherent framebuffer fetch.
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2021-05-21 14:22:57 +02:00 |
texture-gather-uint-component.asm.frag
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Handle odd type for textureGather component.
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2021-06-03 11:37:45 +02:00 |
variables.zero-initialize.frag
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Add support for forcefully zero-initialized variables.
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2020-03-26 13:38:27 +01:00 |