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basic.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
clip-cull-distance.vert
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Fix incorrect loop range.
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2018-02-22 17:00:41 +01:00 |
instancing.vert
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Add instancing test to HLSL.
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2017-03-21 13:48:50 +01:00 |
invariant.vert
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HLSL: Implement invariant as precise.
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2021-05-07 13:15:55 +02:00 |
legacy-int-attribute.sm30.vert
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GLSL/HLSL: Add legacy handling for int vertex attributes
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2023-01-14 18:57:24 +01:00 |
locations.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
matrix-attribute.vert
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Add explicit in/out locations everywhere.
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2017-06-21 09:39:08 +02:00 |
matrix-output.vert
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Only unroll matrices for vertex input.
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2017-10-05 16:31:52 +02:00 |
no-contraction.vert
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Honor NoContraction qualifier.
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2021-05-07 12:59:47 +02:00 |
no-input.vert
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Add some tests for no stage inputs or outputs in HLSL.
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2017-03-21 13:48:50 +01:00 |
point-size-compat.vert
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Add workaround for PointCoord builtin on HLSL.
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2018-02-23 15:58:35 +01:00 |
point-size.sm30.vert
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HLSL: Support PointSize output in vertex shader in SM 3.0
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2023-01-17 23:42:04 +01:00 |
qualifiers.vert
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Add test case for interpolation qualifiers in HLSL.
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2017-03-21 13:48:50 +01:00 |
read-from-row-major-array.vert
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Force recompile if we add row-major transpose functions in MSL.
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2018-05-04 09:43:34 +02:00 |
return-array.vert
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Return arrays in HLSL/MSL by writing to an output variable instead.
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2018-02-08 12:22:08 +01:00 |
sampler-buffers.vert
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Support samplerBuffer as function parameters in HLSL.
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2017-08-21 10:26:44 +02:00 |
struct-composite-decl.vert
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Fix HLSL regression with struct declaration.
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2018-01-23 16:36:20 +01:00 |
texture_buffer.vert
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Remap swizzle for HLSL and RWBuffer.
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2017-10-24 09:55:25 +02:00 |