28 lines
569 B
GLSL
28 lines
569 B
GLSL
#version 450
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layout(location = 0) flat out float vFlat;
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layout(location = 1) centroid out float vCentroid;
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layout(location = 2) sample out float vSample;
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layout(location = 3) noperspective out float vNoperspective;
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layout(location = 4) out Block
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{
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flat float vFlat;
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centroid float vCentroid;
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sample float vSample;
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noperspective float vNoperspective;
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} vout;
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void main()
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{
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gl_Position = vec4(1.0);
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vFlat = 0.0;
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vCentroid = 1.0;
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vSample = 2.0;
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vNoperspective = 3.0;
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vout.vFlat = 0.0;
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vout.vCentroid = 1.0;
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vout.vSample = 2.0;
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vout.vNoperspective = 3.0;
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}
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