SPIRV-Cross/reference/opt/shaders-msl/frag/sample-position-func.frag
2019-09-24 14:35:25 -04:00

24 lines
445 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]])
{
main0_out out = {};
float2 gl_SamplePosition = get_sample_position(gl_SampleID);
out.FragColor = float4(gl_SamplePosition, float(in.index), 1.0);
return out;
}