SPIRV-Cross/reference/opt/shaders-msl/frag/write-depth-in-function.frag
2019-09-24 14:35:25 -04:00

20 lines
318 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
float gl_FragDepth [[depth(any)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = 1.0;
out.gl_FragDepth = 0.20000000298023223876953125;
return out;
}