SPIRV-Cross/reference
Hans-Kristian Arntzen 8066d13599 MSL: Rewrite propagated depth comparison state handling.
Far cleaner, and more correct to run the traversal twice.
Fixes a case where we propagate depth state through multiple functions.
2019-10-26 16:10:11 +02:00
..
opt MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
shaders Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
shaders-hlsl HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes. 2019-10-14 16:08:39 +02:00
shaders-hlsl-no-opt HLSL: Partially implement Unordered compare. 2019-10-14 15:15:03 +02:00
shaders-msl MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
shaders-msl-no-opt MSL: Enable proper value types for return and value-passing of arrays. 2019-10-24 13:03:38 +02:00
shaders-no-opt Fix OpVectorExtractDynamic with spec constant op index. 2019-10-17 11:12:14 +02:00
shaders-reflection Reflect: Deal with workgroup size being specialization constants. 2019-10-04 10:50:50 +02:00
shaders-ue4/asm MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00