SPIRV-Cross/reference/opt
Hans-Kristian Arntzen 8066d13599 MSL: Rewrite propagated depth comparison state handling.
Far cleaner, and more correct to run the traversal twice.
Fixes a case where we propagate depth state through multiple functions.
2019-10-26 16:10:11 +02:00
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shaders Merge remote-tracking branch 'upstream/master' 2019-10-21 18:55:36 -04:00
shaders-hlsl Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
shaders-msl MSL: Rewrite propagated depth comparison state handling. 2019-10-26 16:10:11 +02:00
shaders-ue4/asm MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00