SPIRV-Cross/reference/shaders-msl
Chip Davis 8095434dc4 MSL: Drop stores to nonexistent tess levels.
In SPIR-V, there are always two inner levels and four outer levels, even
if the input patch isn't a quad patch. But in MSL, due to requirements
imposed by Metal, only one inner level and three outer levels exist when
the input patch is a triangle patch. We must explicitly ignore any write
to the nonexistent second inner and fourth outer levels in this case.
2019-02-20 09:11:24 -06:00
..
asm MSL: Drop stores to nonexistent tess levels. 2019-02-20 09:11:24 -06:00
comp Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
desktop-only MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
flatten MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise::. 2018-09-01 23:01:46 -05:00
frag Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc MSL: Add support for tessellation control shaders. 2019-02-07 08:51:22 -06:00
tese MSL: Expand quad gl_TessCoord to a float3. 2019-02-20 09:11:24 -06:00
vert Pass the original pointer type to ensure_correct_attribute_type(). 2019-02-11 16:07:43 -06:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00