22 lines
608 B
GLSL
22 lines
608 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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struct Foobar
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{
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float a;
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float b;
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};
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) flat in mediump int index;
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void main()
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{
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highp vec4 indexable[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
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highp vec4 indexable_1[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
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Foobar indexable_2[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
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FragColor = ((indexable[index] + (indexable_1[index][index + 1])) + vec4(30.0)) + vec4(indexable_2[index].a + indexable_2[index].b);
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}
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