SPIRV-Cross/reference/opt/shaders/asm/comp/bitcast_iequal.asm.comp
Hans-Kristian Arntzen 8216e87f02 Handle SPIR-V 1.4 selection constructs.
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that
component count of selector is equal to value component count.
2021-06-28 12:23:44 +02:00

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer _3_5
{
ivec4 _m0;
uvec4 _m1;
} _5;
layout(binding = 1, std430) buffer _4_6
{
uvec4 _m0;
ivec4 _m1;
} _6;
void main()
{
ivec4 _30 = _5._m0;
uvec4 _31 = _5._m1;
bvec4 _34 = equal(ivec4(_31), _30);
bvec4 _35 = equal(_30, ivec4(_31));
bvec4 _36 = equal(_31, _31);
bvec4 _37 = equal(_30, _30);
_6._m0 = uvec4(_34);
_6._m0 = uvec4(_35);
_6._m0 = uvec4(_36);
_6._m0 = uvec4(_37);
_6._m1 = ivec4(_34);
_6._m1 = ivec4(_35);
_6._m1 = ivec4(_36);
_6._m1 = ivec4(_37);
}