SPIRV-Cross/reference/shaders-msl-no-opt
Hans-Kristian Arntzen 8216e87f02 Handle SPIR-V 1.4 selection constructs.
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that
component count of selector is equal to value component count.
2021-06-28 12:23:44 +02:00
..
asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
comp MSL: Add test for logical subgroup arith ops. 2021-03-08 12:57:37 +01:00
components MSL: Handle array with component when we cannot rely on user() attrib. 2021-05-21 13:46:33 +02:00
frag Handle odd type for textureGather component. 2021-06-03 11:37:45 +02:00
packing MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
tese MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
vert MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
vulkan/frag Deal better with CompositeExtract from constant composite. 2021-01-22 12:30:16 +01:00