SPIRV-Cross/reference/shaders-hlsl/frag/basic.frag
2017-01-26 13:22:52 +01:00

32 lines
476 B
GLSL

uniform sampler2D uTex;
static float4 FragColor;
static float4 vColor;
static float2 vTex;
struct InputFrag
{
float4 vColor : TEXCOORD0;
float2 vTex : TEXCOORD1;
};
struct OutputFrag
{
float4 FragColor : COLOR;
};
void frag_main()
{
FragColor = vColor * tex2D(uTex, vTex);
}
OutputFrag main(InputFrag input)
{
vColor = input.vColor;
vTex = input.vTex;
frag_main();
OutputFrag output;
output.FragColor = FragColor;
return output;
}