SPIRV-Cross/reference
Hans-Kristian Arntzen 82a77e534e MSL: Use proper array for quad tess levels.
We need to handle loads from array as well, so the float4 hack doesn't
work.
2021-04-23 14:12:00 +02:00
..
opt MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
shaders Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-hlsl Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-hlsl-no-opt Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-msl MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
shaders-msl-no-opt MSL: Use proper array for quad tess levels. 2021-04-23 14:12:00 +02:00
shaders-no-opt Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
shaders-reflection Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
shaders-ue4/asm MSL: Sort builtin IO block members by builtin type. 2021-04-19 12:10:49 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00