SPIRV-Cross/reference
Chip Davis 3347b1076d MSL: Fix handling of matrices and structs in the output control point array.
Prior to this point, we were treating them as flattened, as they are in
old-style tessellation control shaders, and still are for structs in
new-style shaders. This is not true for outputs; output composites are
not flattened at all. This semantic mismatch broke a Vulkan CTS test.
It should now pass.
2020-08-03 17:18:18 -05:00
..
opt MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
shaders GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
shaders-hlsl GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
shaders-hlsl-no-opt Add some test cases for complex type aliasing scenario. 2020-07-29 13:02:52 +02:00
shaders-msl MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
shaders-msl-no-opt MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
shaders-no-opt Add some test cases for complex type aliasing scenario. 2020-07-29 13:02:52 +02:00
shaders-reflection Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
shaders-ue4/asm MSL: Use input attachment index directly for resource index fallback. 2020-07-06 09:49:46 +02:00
shaders-ue4-no-opt/asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00