SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen aac6885950 GLSL: Be more aggressive about using type_alias.
To facilitate an improved linking-by-name use case for older GL,
we will be more aggressive about merging struct definitions, even for
rather unrelated cases where we don't strictly need to use type aliases.
2020-07-29 12:48:41 +02:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
desktop-only GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
legacy GLSL: Support I/O flattening with arrays as final type. 2020-07-06 09:18:30 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vulkan Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00