SPIRV-Cross/reference/shaders-msl/comp/insert.comp
Hans-Kristian Arntzen fa5b206d97 MSL: Workaround broken vector -> scalar access chain in MSL.
On MSL, the compiler refuses to allow access chains into a normal vector type.
What happens in practice instead is a read-modify-write where a vector type is
loaded, modified and written back.

The workaround is to convert a vector into a pointer-to-scalar before
the access chain continues to add the scalar index.
2020-07-06 10:03:44 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float4 out_data[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(device SSBO& _27 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
float4 v;
v.x = 10.0;
v.y = 30.0;
v.z = 70.0;
v.w = 90.0;
_27.out_data[gl_GlobalInvocationID.x] = v;
((device float*)&_27.out_data[gl_GlobalInvocationID.x])[1u] = 20.0;
}