SPIRV-Cross/reference/shaders/desktop-only/frag
2018-08-23 15:37:09 +02:00
..
clip-cull-distance.desktop.frag Overhaul clip/cull distance support in GLSL. 2018-02-22 14:36:50 +01:00
control-dependent-in-branch.desktop.frag Handle control-dependent temporaries. 2018-03-12 17:34:54 +01:00
dual-source-blending.desktop.frag Support dual-source blending on GLSL and MSL. 2018-04-03 16:04:49 +02:00
fp16.desktop.frag Use GL_NV_gpu_shader5 as a fallback for AMD_gpu_shader_half_float. 2018-08-23 15:37:09 +02:00
hlsl-uav-block-alias.asm.frag Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
image-ms.desktop.frag Support ImageRead/Write on multisampled images. 2016-07-11 13:26:22 +02:00
image-query.desktop.frag Various fixes to texture/image query in GLSL. 2017-09-19 16:08:25 +02:00
in-block-qualifiers.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
inf-nan-constant-double.desktop.frag Support special float constants (NaN/Inf). 2018-02-23 13:06:20 +01:00
query-levels.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
query-lod.desktop.frag Update test suite for latest glslang. 2016-09-10 12:53:41 +02:00
sampler-ms-query.desktop.frag Defer parenthesis generation until needed. 2016-12-05 10:56:54 +01:00
texture-proj-shadow.desktop.frag Fix textureProj with shadow on GLSL. 2017-07-31 10:05:32 +02:00