SPIRV-Cross/reference/shaders-hlsl
Hans-Kristian Arntzen fdbc80d131 HLSL: Fix FragCoord.w.
Need to invert it, SM 4.0+ uses W, not 1/W (like Vulkan/GL).
2020-08-20 16:22:48 +02:00
..
asm HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
comp HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
frag HLSL: Fix FragCoord.w. 2020-08-20 16:22:48 +02:00
vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00