SPIRV-Cross/reference
2023-08-25 11:59:21 +02:00
..
opt Merge pull request #2187 from KhronosGroup/mesh-invariant-position 2023-08-17 13:51:54 +02:00
shaders GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
shaders-hlsl HLSL: Move new mesh shader around to more suitable location. 2023-07-03 14:03:04 +02:00
shaders-hlsl-no-opt Add test for plain variable mesh position. 2023-07-03 14:25:22 +02:00
shaders-msl MSL: runtime array over argument buffers 2023-08-17 11:37:29 +02:00
shaders-msl-no-opt Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-no-opt GLSL: Fix Clip/Cull in mesh shaders. 2023-08-25 11:59:21 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4-no-opt/asm MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00