SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/constant-composite-block-no-array-stride-2.asm.frag
Hans-Kristian Arntzen 7b9eaf0b5e MSL: Handle awkward mix and match of Offset / ArrayStride in constants.
In normal buffer blocks, every member must be declared, but for
constants, you can technically mix and match, causing much pain and
suffering ...
2022-03-22 12:25:09 +01:00

71 lines
1.6 KiB
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct _3
{
spvUnsafeArray<float, 2> _m0;
float _m1[2];
spvUnsafeArray<float, 2> _m2;
};
constant spvUnsafeArray<float, 2> _15 = spvUnsafeArray<float, 2>({ 1.0, 2.0 });
constant spvUnsafeArray<float, 2> _16 = spvUnsafeArray<float, 2>({ 3.0, 4.0 });
constant spvUnsafeArray<float, 2> _17 = spvUnsafeArray<float, 2>({ 5.0, 6.0 });
struct main0_out
{
float m_2 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
_3 _23 = _3{ spvUnsafeArray<float, 2>({ 1.0, 2.0 }), { 3.0, 4.0 }, spvUnsafeArray<float, 2>({ 5.0, 6.0 }) };
out.m_2 = 1.0;
return out;
}