SPIRV-Cross/reference/shaders/asm/vert
Hans-Kristian Arntzen 79d63934a6 GLSL: Emit inline invariant position for mesh shaders.
Work around missing feature from GLSL. Normally we can emit a global
invariant gl_Position; and call it a day, but it does not work for mesh
shaders it seems. Declaring invariance inside an explicit IO block works
fine on the other hand ...
2023-08-17 12:45:54 +02:00
..
empty-io.asm.vert MSL: Always enable Outputs in vertex stages. 2021-01-07 11:24:47 +01:00
extract-transposed-matrix-from-struct.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
global-builtin.sso.asm.vert Fix SSO for HLSL vertex shaders. 2017-11-17 13:37:28 +01:00
invariant-block.asm.vert Support Invariant for BuiltInPosition. 2018-03-01 12:31:39 +01:00
invariant-block.sso.asm.vert GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
invariant.asm.vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
invariant.sso.asm.vert GLSL: Emit inline invariant position for mesh shaders. 2023-08-17 12:45:54 +02:00
spec-constant-op-composite.asm.vk.vert Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
spec-constant-op-composite.asm.vk.vert.vk Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
uint-vertex-id-instance-id.asm.vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00