SPIRV-Cross/reference/opt
Chip Davis 96f7008aa8 MSL: Force disabled fragment builtins to have the right name.
DXVK emits SPIR-V where fragment shader builtins have names derived from
DXBC assembly, e.g. `oDepth` for `FragDepth`. When we declared the
disabled output, we used this name, but when referencing it, we
continued to use the GLSL name. This breaks compilation.
2020-04-15 19:25:18 -05:00
..
shaders Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-03-30 11:03:43 -04:00
shaders-hlsl HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
shaders-msl MSL: Force disabled fragment builtins to have the right name. 2020-04-15 19:25:18 -05:00
shaders-ue4/asm Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00