96f7008aa8
DXVK emits SPIR-V where fragment shader builtins have names derived from DXBC assembly, e.g. `oDepth` for `FragDepth`. When we declared the disabled output, we used this name, but when referencing it, we continued to use the GLSL name. This breaks compilation. |
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.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |