SPIRV-Cross/reference/shaders-msl
Chip Davis 96f7008aa8 MSL: Force disabled fragment builtins to have the right name.
DXVK emits SPIR-V where fragment shader builtins have names derived from
DXBC assembly, e.g. `oDepth` for `FragDepth`. When we declared the
disabled output, we used this name, but when referencing it, we
continued to use the GLSL name. This breaks compilation.
2020-04-15 19:25:18 -05:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Force disabled fragment builtins to have the right name. 2020-04-15 19:25:18 -05:00
comp MSL: Add native array test for composite array initialization. 2020-02-24 13:34:51 +01:00
desktop-only MSL: Support ClipDistance as an input stage variable. 2019-12-02 13:19:42 +01:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Only disable output variables in fragment shaders. 2020-04-15 12:14:57 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00