SPIRV-Cross/reference/shaders-msl-no-opt/components/fragment-output-component.pad-fragment.frag
2020-01-07 17:02:12 +01:00

23 lines
386 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor0 [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
float FragColor0 = {};
float2 FragColor1 = {};
FragColor0 = 1.0;
FragColor1 = float2(2.0, 3.0);
out.FragColor0.x = FragColor0;
out.FragColor0.yz = FragColor1;
return out;
}