SPIRV-Cross/reference/shaders-msl-no-opt/components/vertex-output-component.vert
Hans-Kristian Arntzen 7a69d764b0 MSL: Add trivial tests for Component decoration.
Verifies that Component decoration is honored for vertex outputs and
fragment inputs.
2020-01-07 11:36:51 +01:00

27 lines
434 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float3 Foo3 [[user(locn0)]];
float Foo1 [[user(locn0_3)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 vFoo [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = in.vFoo;
out.Foo3 = in.vFoo.xyz;
out.Foo1 = in.vFoo.w;
return out;
}