SPIRV-Cross/shaders
Hans-Kristian Arntzen 4e5c8d7199 Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
2018-11-12 10:35:36 +01:00
..
amd Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
asm Add Windows support in Travis CI. 2018-10-27 00:22:30 +02:00
comp Support bitcasts of 16-bit types. 2018-11-05 14:56:36 -06:00
desktop-only Deal with depth_greater/depth_less qualifiers. 2018-11-12 10:35:36 +01:00
flatten Update glslang and SPIRV-Tools. 2018-09-27 11:10:22 +02:00
frag Support constants of 16-bit integral type in GLSL and MSL. 2018-11-02 14:39:55 -05:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Rewrite everything to use Bitset rather than uint64_t. 2018-03-12 13:24:14 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
vulkan Add support for 8- and 16-bit types to GLSL and MSL. 2018-11-01 10:20:57 -05:00