SPIRV-Cross/reference/shaders-msl/asm/frag/single-function-private-lut.asm.frag

98 lines
2.0 KiB
JavaScript

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct myType
{
float data;
};
constant myType _21[5] = { myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 }, myType{ 1.0 }, myType{ 0.0 } };
struct main0_out
{
float4 o_color [[color(0)]];
};
// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
template<typename Tx, typename Ty>
inline Tx mod(Tx x, Ty y)
{
return x - y * floor(x / y);
}
template<typename T, uint A>
inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
fragment main0_out main0(float4 gl_FragCoord [[position]])
{
main0_out out = {};
float2 uv = gl_FragCoord.xy;
int index = int(mod(uv.x, 4.0));
myType elt = _21[index];
if (elt.data > 0.0)
{
out.o_color = float4(0.0, 1.0, 0.0, 1.0);
}
else
{
out.o_color = float4(1.0, 0.0, 0.0, 1.0);
}
return out;
}